# Changes for 2.5D

{% file src="/files/EaiZS1OUn9qVPnd9da1M" %}

If you want to use the Push and Pull state in a 2.5D project, you can do so by adding a float parameter in the animator and copying the state into your character animator.

![](/files/OUpk6Osfcy1PvP4Z7eqa)&#x20;

> Copy and paste this float parameter into your animator: `relativePositionToCube`

In the state itself, you need to check the "Two D" bool.

![](/files/enX1tvm19s3HzMCh5Ak9)


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