General Settings
BoolVar inAction
Indicates whether the character is currently performing a climbing action.
TransformVar currentClimbPointTransformVar
Stores the transform of the currently detected climb point.
GameObject climbPointMarkerPrefab
Prefab used to visually mark detected climb points for debugging and visual feedback.
GameObject refClimbPointPrefab
A reference prefab used to create temporary climb points dynamically (e.g., for edges or walls without predefined climb points).
bool useCameraInput
Specifies whether the camera input should be used for climb interactions (disabled by default for better corner handling).
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