General Settings
BoolVar inActionIndicates whether the character is currently performing a climbing action.
TransformVar currentClimbPointTransformVarStores the transform of the currently detected climb point.
GameObject climbPointMarkerPrefabPrefab used to visually mark detected climb points for debugging and visual feedback.
GameObject refClimbPointPrefabA reference prefab used to create temporary climb points dynamically (e.g., for edges or walls without predefined climb points).
bool useCameraInputSpecifies whether the camera input should be used for climb interactions (disabled by default for better corner handling).
LayerMask wallLayerDefines which layers are considered climbable walls.
LayerMask climbPointDefines the layers where climb points are located.
LayerMask climbableLayerDefines layers that can be used to auto-generate climb points.
LayerMask ignoreDefines layers that should be ignored during climb point detection.
string ledgeTagTag used to identify climb points explicitly.
Tag ledgeACTagA secondary tag specifically for Advanced Climbing (used for differentiation in multi-tag setups).
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