General Settings

  • BoolVar inAction

    • Indicates whether the character is currently performing a climbing action.

  • TransformVar currentClimbPointTransformVar

    • Stores the transform of the currently detected climb point.

  • GameObject climbPointMarkerPrefab

    • Prefab used to visually mark detected climb points for debugging and visual feedback.

  • GameObject refClimbPointPrefab

    • A reference prefab used to create temporary climb points dynamically (e.g., for edges or walls without predefined climb points).

  • bool useCameraInput

    • Specifies whether the camera input should be used for climb interactions (disabled by default for better corner handling).

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