Detection Settings Variables

AutomaticFromState automaticEnter

  • Enum defining which states allow automatic entry into the Advanced Climb state.

  • Includes options like Jump, Fall, Locomotion, Glide, etc.

  • bool debugCheckForEnterBottom

    • Enables debugging for bottom entry detection.

  • bool canEnterFromBottom

    • Allows entering the climb state from the ground using player input.

  • Vector3 enterCheckOriginOffset

    • Offset for the origin of the bottom detection SphereCasts.

  • float enterCheckHeightOffset

    • Height offset applied to SphereCasts for bottom detection.

  • float enterCheckDistance

    • Distance for bottom detection SphereCasts.

  • float enterCheckSphereRadius

    • Radius of the SphereCast used for bottom entry detection.

  • int enterCheckSphereNum

    • Number of SphereCasts performed during bottom entry detection.

  • bool debugCheckWithOverlapSphere

    • Enables debugging for ledge jump detection.

  • float climbThreshold

    • Maximum distance to allow automatic jumping between climb points.

  • float behindSphereCastRadius

    • Radius of the SphereCast used for detecting climb points behind the character.

  • FloatReference jumpSphereCastDistance

    • Distance for detecting climb points during jumps.

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