Detection Settings Variables
Last updated
Last updated
AutomaticFromState automaticEnter
Enum defining which states allow automatic entry into the Advanced Climb state.
Includes options like Jump, Fall, Locomotion, Glide, etc.
bool debugCheckForEnterBottom
Enables debugging for bottom entry detection.
bool canEnterFromBottom
Allows entering the climb state from the ground using player input.
Vector3 enterCheckOriginOffset
Offset for the origin of the bottom detection SphereCasts.
float enterCheckHeightOffset
Height offset applied to SphereCasts for bottom detection.
float enterCheckDistance
Distance for bottom detection SphereCasts.
float enterCheckSphereRadius
Radius of the SphereCast used for bottom entry detection.
int enterCheckSphereNum
Number of SphereCasts performed during bottom entry detection.
bool debugCheckWithOverlapSphere
Enables debugging for ledge jump detection.
float climbThreshold
Maximum distance to allow automatic jumping between climb points.
float behindSphereCastRadius
Radius of the SphereCast used for detecting climb points behind the character.
FloatReference jumpSphereCastDistance
Distance for detecting climb points during jumps.