Detection Settings Variables
AutomaticFromState automaticEnter
Enum defining which states allow automatic entry into the Advanced Climb state.
Includes options like Jump, Fall, Locomotion, Glide, etc.

bool debugCheckForEnterBottomEnables debugging for bottom entry detection.
bool canEnterFromBottomAllows entering the climb state from the ground using player input.
Vector3 enterCheckOriginOffsetOffset for the origin of the bottom detection SphereCasts.
float enterCheckHeightOffsetHeight offset applied to SphereCasts for bottom detection.
float enterCheckDistanceDistance for bottom detection SphereCasts.
float enterCheckSphereRadiusRadius of the SphereCast used for bottom entry detection.
int enterCheckSphereNumNumber of SphereCasts performed during bottom entry detection.

bool debugCheckWithOverlapSphereEnables debugging for ledge jump detection.
float climbThresholdMaximum distance to allow automatic jumping between climb points.
float behindSphereCastRadiusRadius of the SphereCast used for detecting climb points behind the character.
FloatReference jumpSphereCastDistanceDistance for detecting climb points during jumps.
Last updated




